Get Your Game On: Gamify your Brightspace Courses
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. Research has shown that using gamification in education can increase student motivation.1
The use of game thinking and game elements such as challenges, feedback, levels, and rewards in non-game contexts can motivate and engage learners. A well-designed gamified course can grab and keep students’ attention, improve students’ knowledge retention, and improve students’ overall success in the course.
In this workshop we will explore how you can use gamification in Brightspace to increase student motivation and engagement in your courses. You will learn how to use the Awards Tool and how to selectively release content to students using release conditions.
Fill out this form to request a Brightspace Sandbox course to use for the training, if you have not already requested one.
Prerequisites: This workshop assumes that you are familiar with navigating in the Brightspace Learning Environment. If you would like to attend this workshop and you DID NOT attend one of the Introduction to Brightspace workshops OR you ARE NOT familiar with navigating in Brightspace, you should review Brightspace Tip #5: Introduction to Brightspace Training Recap before this workshop to ensure you will be able to keep up with the material that will be covered.
1 “Five Research Studies in Gamification.” Gamification and Play :: Experience Design for Learning, 18 Sept. 2016, szymonmachajewski.wordpress.com/2016/09/17/five-research-studies-in-gamification/.
- Led by: Ms. Janice Florent (CAT+) and Dr. Jason Todd (English and CAT+)
- Date: Wednesday, April 25, 2018
- Time: 3:30 - 4:45 PM
- Location: Library, Room 532A
- Sponsor: CAT+FD
Note: This workshop is being presented in a "flipped" format. RSVP to receive email confirmation with an assignment to be completed before the workshop.
Visit our website for additional Brightspace workshops or contact Janice Florent.
Tags: Brightspace, flipped, inverted
Event ID: 01658