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Many faculty are teaching remotely as a result of the pandemic. One topic related to teaching remotely that comes up often is student engagement during Zoom class meetings. Instructors who meet their students synchronously through Zoom want to know that the students are paying attention and are engaged during the class session. Some instructors feel that for student engagement in a synchronous class they should force the students to turn their cameras on during the class meetings. This article by Karen Costa, a Faculty Development Facilitator, explains why it is a really bad idea to force students to turn their cameras on from a trauma-awareness and equity perspective.

Are you looking for ideas for student engagement in Zoom sessions that do not require you to force your students to turn their cameras on? In an article posted on LinkedIn, Karen Costa provides some practical strategies that can help you to engage your students in a Zoom session. A few of her strategies are:

  • Encourage students to use non-verbal feedback including raise/lower virtual hand, answer yes/no to questions, speed up/slow down, and emoji reactions (clapping hands, thumbs up).
  • Ask informal questions throughout the session and encourage students to use the chat to engage with you and their peers.
  • Use formal and/or informal polls.
  • Embrace the pause. Pause during the class session to give students time to think and answer.
  • Invite students to share out via audio and or audio/video in addition to answering in the chat.
  • Teach students how to be on-camera in a Zoom session (e.g., lighting, background, virtual background, mute/unmute microphone).
  • Normalize the fear of being on-camera.
  • Try using breakout rooms.
  • Make the chat the heart of your session.
  • Set the tone for engagement from moment one.

If this has piqued your interest, you can read more about these strategies in Karen’s Making Shapes in Zoom article.

Also, we have Zoom how-to resources on our CAT FooD blog. You can find links for the Zoom how-to resources here:

Photo credit: Photo by Good Faces from Unsplash

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How & Why to Humanize Your Online Class

cookies with hot chocolate in a peppermint mug

Last year the University of Glasgow's Digital Education Unit identified 12 apps they felt would be useful in teaching and learning for online and distance education.

In the spirit of Christmas, I offer their list of apps for you to explore. Here's the list:

Hopefully this will give you some ideas for ways you may be able to use these apps in your teaching and learning. Remember don't use technology for technology's sake. Use technology with intention. The quickest way to become overwhelmed and/or discouraged is to try too many new technologies at one time. I suggest you start small. Find one or two apps that are of interest to you and try using them. Once you master those apps, then try another one. The goal is for the app to help you to work smarter not harder.

Photo Credit: image by TerriC from Pixabay

Thanksgiving is practically upon us, and a lot of people are asking themselves:

How long will it take?

No, I'm not talking about Donald Trump conceding defeat! Okay, I confess I do wonder about that, but I'm thinking about something entirely different.

As faculty plan for the next semester, recording video lectures seems like a natural, especially since we now have that Camtasia license (details). Only there's that daunting question.

How long will it take?

I made this video in response.

Please don't take anything I say here too seriously. It's just a silly proof-of-concept, intended to get you thinking. Further pointers on using Camtasia can be found on our wiki. Remember, we're here to help.

NDLW logo

November 9 – 13, 2020 is National Distance Learning Week (NDLW). In association with NDLW, the United States Distance Learning Association (USDLA) is offering free webinars on a variety of topics related to online teaching and learning. A few other organizations are offering free webinars during NDLW as well.

For more information on the activities and to register for the webinars visit NDLW 2020.

gears with silhouette of two heads facing each other

A common assignment given in an online class is for students to participate in a discussion forum. Many online discussions forums are setup so that students are asked to respond to a prompt and reply to posts from their classmates. The discussions are likely to be underwhelming if the discussion forum is not setup to encourage substantive discussions.

When planning and facilitating quality online discussions, you should provide:

  • Discussion prompts that encourage student engagement
  • Clear/specific instructions and expectations
  • Specific/descriptive grading criteria
  • Strategic feedback

The Association of College and University Educators (ACUE) developed a set of resources to help instructors teach effectively, whether in an on-campus classroom or in a virtual learning environment. Online Teaching Toolkit has resources and recommendations that can be immediately put to use by instructors, to benefit both faculty and their students. ACUE’s Plan and Facilitate Effective Discussions resource, which is a part of the toolkit, has recommendations for a general rubric for discussion forums, reflection activity, and discussion feedback that you may find helpful.

In a recent Quality Matters (QM) Success Story Webinar, Lisa Kidder and Mark Cooper shared a resource that has suggestions for Alternative Discussion Structures. The resource includes specific learner instructions and grading criteria for each alternative discussion format. Some of the alternative discussion formats in the resource are reflections, case studies, timeline collaborations, student facilitation, small group/share, video analysis, in the news, and debates. The resource explains where the connection to QM Specific Review Standards and Universal Design for Learning (UDL) Guidelines for the discussion formats are.

If you are new to using discussions in Brightspace, you can find how-to resources for discussion forums on our blog.

Image credit: image by geralt from Pixabay

laptop screen with image of Zoom window with camera screen on

Many faculty find themselves teaching remotely because of the pandemic. One topic related to remote teaching that comes up often is student engagement during Zoom class meetings. Instructors who meet their students synchronously through Zoom want to know that the students are paying attention and are engaged during the class session. Some instructors feel that for student engagement in a synchronous class they should force the students to turn their cameras on during the class meetings. This article by Karen Costa, a Faculty Development Facilitator, explains why it is a really bad idea to force students to turn their cameras on from a trauma-awareness and equity perspective.

Are you looking for ideas for student engagement in Zoom sessions that do not require you to force your students to turn their cameras on? In an article posted on LinkedIn, Karen Costa provides some practical strategies that can help you to engage your students in a Zoom session. A few of her strategies are:

  • Encourage students to use non-verbal feedback including raise/lower virtual hand, answer yes/no to questions, speed up/slow down, and emoji reactions (clapping hands, thumbs up).
  • Ask informal questions throughout the session and encourage students to use the chat to engage with you and their peers.
  • Use formal and/or informal polls.
  • Embrace the pause. Pause during the class session to give students time to think and answer.
  • Invite students to share out via audio and or audio/video in addition to answering in the chat.
  • Teach students how to be on-camera in a Zoom session (e.g., lighting, background, virtual background, mute/unmute microphone).
  • Normalize the fear of being on-camera.
  • Try using breakout rooms.
  • Make the chat the heart of your session.
  • Set the tone for engagement from moment one.

If this has piqued your interest, you can read more about these strategies in Karen’s Making Shapes in Zoom article.

Also, we have Zoom how-to resources on our CAT FooD blog. You can find links for the Zoom how-to resources here:

Photo credit: “Zoom call with coffee” by Chris Montgomery from Unsplash

Often instructors are looking for images to use in their courses because images can liven up the course and help students understand the course material.

A picture is worth a thousand words, but it might also be worth a thousand dollars if your school gets hit with a copyright violation claim. —Eric Curts

There are many high quality pictures that can be used without any licensing concerns. These can include images that are released under creative commons, or are in the public domain, or simply are copyright-free.

Eric Curts compiled a list of free image sites and tools for schools that you may find helpful in your search for free images.

free image sites for schools

Two sites I use often that didn't make Curt's list are Creative Commons (CC) Search and the Noun Project.

Are you looking for images of diverse people? This curated list of image collections featuring diverse people by Online Network of Educators may be of interest to you.

black students working on laptop computer

Images have the power to enhance your message or story, they can also become a big distraction when used improperly. Check out this Mistakes to Avoid When Using Photos in eLearning blog post for some common mistakes.

Additionally, you may find an image you want to use, but you would like to make changes to it. You can find free photo and image editing tools in this eLearning Industry blog post by Christopher Pappas. Just make sure the image copyright gives you permission to modify the image.

If you are looking for information on copyright and Creative Commons, our Creative Commons (CC) Wiki Resource has information about CC licenses and CC licensed works that may help.

Image credits:
Image by Eric Curts is licensed under CC BY-NC 3.0
Photo by Nappy Studio from nappy.co

backgammon game board

Gamification is making a boring process interesting by using fun elements from games. Gamification is not the same as playing a game. Educators have been using gamification even before there was an official term for it.

Yu-kai Chou (2015) defines gamification as:

The craft of deriving fun and engaging elements found typically in games and thoughtfully applying them to real-world or productive activities.

Why Use Gamification?

Clearly gamification is a motivation tool. So why would you take the time to set-up a gamification component to your courses? In an LearnDash blog post Justin Ferriman lists some benefits of gamification to consider. Those benefits are:

  • Provides Instant Feedback – Learners receive instant feedback on their understanding of the course content. This instant feedback highlights what they need to spend more time reviewing.
  • Prompts Change in Behavior – The ability to earn points and badges reinforces certain behaviors. Cashing in the points and badges for something tangible or real makes this even more true.
  • Better Learning Experience – Gamifiying a course offers the opportunity for learners to engage with the content in various ways.
  • Safe To Fail – Gamification can incorporate the “loss” of a reward instead of earning a reward. Making it safe for learners to fail and to learn from their mistakes.

What is considered as fun in games?

Winning or beating an opponent is an obvious answer. However, pleasure is also derived from activities such as:

  • problem-solving
  • exploring
  • creating
  • imagining
  • collecting
  • role-playing
  • collaborating
  • simply chilling out

What gaming elements can be used in the learning process?

Gamification strategies include elements such as gamifying grading, incentivizing students with rewards and adding competitive elements such as leaderboards. From the non-exhaustive list of gaming components and mechanics, here are a few from a Bright Classroom Ideas blog post by Savas Savides, which can be particularly useful to educators:

  • Narrative - Nothing can beat a well-told captivating story, whether you are a child or an adult. Text, audio, video, cartoon, they all have the same denominator: a storyline.
  • Progression - Learners need to know they are acquiring skills and getting better. Student portfolios and ‘can-do’ statements help them reflect on their own learning.
  • Challenges - Tasks should be easy enough to tackle, but hard enough to challenge and motivate. And, following the previous point on progression, they should have a gradually rising level of difficulty.
  • Competition - Motivates students to perform better. Through competition, students not only do what is required to accomplish the required goals, but also do the best they can do. Competition allows the students to come forward with better ideas and clearly highlight their skills in front of their teacher and classmates. Competition is closely linked to rewards.
  • Cooperation - Apart from competing against each other, students also like working together. Never miss an opportunity to form pairs or groups to work on a project. It is more fun than working alone.
  • Rewards - With tangible rewards there is always the danger that they may substitute for the intrinsic motivation. It is better to use intangible rewards (e.g. points). Remember that the game is ultimately its own reward.
  • Win States - When the outcome is a winner.
  • Achievements - Create tangible things that serve as proof of student achievement. They can be certificates, posters, photos, videos etc.
  • Badges - Another tangible proof of individual achievement. They can be stickers, stamps, even your own drawings on the board.
  • Leaderboards - A classification of all learners-participants according to their performance. A really powerful motivational tool.
  • Points - Instant intangible rewards that help create leaderboards.
  • Teams - Either working with each other in a team or cooperating to beat another team, students can overcome shyness and benefit immensely.

A well-designed gamified course can grab and keep students’ attention, improve students’ knowledge retention, and improve students’ overall success in the course. Gamification may not suit everyone. But for those who use it, the benefits of gamification can be substantial.

For more information on gamification, check out these resources:

Image credit: image by Al Buettner from Pixabay

Let's say that you used to begin class with a moment of silence. Or perhaps you incorporated some other elements of mindfulness or contemplative pedagogy into your teaching.

Did those practices survive the transition to remote teaching this semester? Perhaps they fell by the wayside in the rush to get "up to speed" with unfamiliar technology.

It takes a special effort to bring mindfulness to the classroom when the classroom is a virtual construct. However, in this unsettled and uncertain time, the lessons of mindfulness would seem to be more important than ever. Furthermore, the online environment can often add an extra layer that separates the student from learning even more than in a traditional classroom. Practices that connect to our basic humanity are arguably even more important when teaching in a context mediated entirely by electronic technology.

Aurora D. Bonner offers some guidance in her new article for Faculty Focus, "Mindfulness in the (Online) Classroom."

  • Be present
  • Take time to check in
  • Believe your students
  • Don’t be afraid to share

Read the full article for details. It's brief and worth your time.

This might be a good time to check out the webinar by Karen Nichols and yours truly (Bart Everson) sponsored by D2L, "Present, Calm, and Ready to Learn – The Value of Contemplative Practices in an Online Course."

Bonus: You may also be interested in next week's online practice, "Exploring Uncertainty, Finding Possibility Through Contemplative Art," facilitated by Beth Berila throught the Center for Contemplative Mind in Society.