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Individuals lined up to form the letters NDLW

November 6-10, 2017 is National Distance Learning Week (NDLW). In association with NDLW, the United States Distance Learning Association (USDLA) is offering free webinars on a variety of topics related to online teaching and learning. A few other organizations are offering free webinars during NDLW as well.

For more information on the activities and to register for the webinars visit NDLW 2017.

Many teachers have been using YouTube to share videos with their classes, and for good reason. YouTube offers a lot of conveniences that make it a very attractive platform for delivering video content.

However, most teachers with whom I've spoken do not want to be YouTube superstars. In fact, most of them don't want anyone watching their videos — except, of course, their students.

For this reason, I've recommended setting the privacy of such videos to "unlisted." An unlisted video is essentially invisible to anyone who doesn't have that gnarly and convoluted direct YouTube link. The only other options are "public" and "private," neither of which would seem to do the job — at least, not at first glance.

But there is another way, which may be better, at least sometimes. Let's take a second look at that "private" setting. A private video can normally be seen only by you.

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Click on that "share" button, though, and you open up a new dialog. Here you could enter individual email addresses to allow specific people to view. That's kind of a pain, but (now that Xavier is a Google campus) you also have the option to enable viewing by "everyone at xula.edu."

[screenshot]

You'll still have to share the link with your students, of course. Additionally, your students must be logged into YouTube using their xula.edu account. If they are logged in with a personal account, they won't be able to view the video.

In most cases, the "unlisted" setting is sufficient, perhaps even preferable. But if you are especially sensitive about who might view your video, this option is worth considering.

(As always, I urge teachers to consider doing the extra work to make your content fully and legally public.)

A tip of the hat to Asem Abdulahad of the Department of Chemistry for this pointer.

Often instructors are looking for images to use in their courses because images can liven up the course and help students understand the course material.

magnifying glass clipart

Be careful using a Google search for images. Many of the images that you find in a Google search are copyrighted. Images you use for your courses should be free of any copyright restrictions.

There are several sites that I like to use to find free images that are either in the public domain or covered by licenses that allow you to reuse images under certain restrictions. Those sites are:

You may have found an image you want to use, however, you would like to make changes to it. You can find image editing software suggestions in the Xavier Library Digital Humanities Toolbox. Just make sure the image copyright gives you permission to modify the image.

What’s your favorite site(s) for finding free images? Let us know by leaving a comment on this blog post.

ICYMI, read my blog post on Digital Copyrights for copyright information.

pitfall street sign

In my blog post on using gamification in your courses, I wrote about why educators are using gamification in teaching and learning. If you are considering using gamification in your courses, beware of pitfalls.

In a recent eLearning Industry blog post, Srividya Kumar wrote,

When gamification is not thought through and designed well, it can have the exact opposite effect of what was intended.

Srividya indicates that gamification can be like walking a tightrope in order to get it right. She goes on to provide some pitfalls to watch out for. The pitfalls she suggests you avoid are:

1. Superficial Engagement

Having learners fall over themselves to earn goodies, or compete to achieve top position on a leaderboard is great, but if these are the only reasons that spur learners to perform the desired behaviors, then it’s not going to last very long. Extrinsic motivators can only go so far to engage and motivate. Make sure to have more intrinsic motivators than extrinsic motivators.

2. Unintended Consequences

Think long and hard about the motivators, rewards, and consequences. While encouraging and rewarding the right behaviors does definitely motivate people, sometimes unintended, and even undesirable behaviors can be the side effects of a gamification initiative, as evidenced by the cobra effect.

3. Rewarding the Wrong Behaviors

Avoid Kerr’s folly, rewarding A while hoping for B. Your reward structure shouldn’t undermine your goal. You should be clear about the goal and the outcomes you are aiming for. Measure and reward what is important, not what is easy.

4. Rewards That Learners Don’t Find Valuable

You may have received a gift that you really didn’t like or could not find much use for and struggled to tell the person that you did not like or could not use the gift. That’s exactly what would happen if you throw a bunch of worthless badges at learners, without thinking about whether they would find these badges valuable. Avoid this situation by thinking about whether your learners will find your rewards useful/exciting.

I’m sure you can think of other pitfalls to avoid. Please use the comments below to let us know your thoughts on this topic.

If you are interested reading more about these pitfalls, refer to the “4 Gamification Pitfalls and How to Avoid Them” blog post.

Photo Credit: Pitfall Str | CC BY 2.0

Gamification is making a boring process interesting by using fun elements from games. Educators have been using gamification even before there was an official term for it.

board game

Gamification gets people excited like no other strategy does, probably because it holds the promise of fun and engagement, and extraordinary results. Research has shown that using gamification in education can increase learner motivation. Incentives, badges, levels, and a spot on a leaderboard are all motivators to learn. They let learners achieve in the short-term by providing visible goals.

A leaderboard that measures progress can motivate learners at all levels. A leaderboard that measures skill can fail the learners who are at the bottom.

Making Knowledge Public Using Educational Technology is the theme for our 2017-18 FaCTS initiative. We decided to add gamification to our week-long FaCTS summer seminar. Unlike past FaCTS initiatives, there were a lot of assignments that had to be completed before the first day of the summer seminar. Additionally, it was important that homework assignments that were due each night of the summer seminar had to be completed to keep us on track.

We setup a friendly EdTech Mage competition between the FaCTS cohort where they could earn XP for completing assignments. Our hope was that the participants would keep up with their assignments, have fun while doing so, and that the competition would give the cohort some ideas about how they might use gamification in their courses.

Because the XP earned by the participants would change often, we wanted an easy way to keep up with the points and have the cohort see the leaderboard rankings. Also, we were not sure how the participants would feel about having their names on the leaderboard, so we asked participants to provide an alias to use instead.

To set up our EdTech Mage leaderboard, I created a self-ranking leaderboard using a pivot table in a Google spreadsheet by following Mariana Garcia’s YouTube video instructions.

Here’s what our EdTech Mage self-ranking leaderboard looks like:

The cohort was provided the following documents related to earning XP:

  • EdTech Mage Ranking System (explains the levels and the points needed to achieve each level)
  • EdTech Mage Points (explains the assignments/activities you can earn points for and the number of points the assignment/activity is worth)

You can see the incentives that were given as levels were achieved in the EdTech Mage Ranking System document. If everyone completed their summer seminar preparation assignments they should have earned enough points to reach the Magician level. Therefore, on day one a prize was given to the first person who had reached the Magician level. As the week progressed, a prize was awarded to the first person to reach Sorcerer level. On the last day of the summer seminar a prize was awarded to the top three participants on the leaderboard.

Overall, we received positive feedback from the cohort about adding gamification to the summer seminar. Those of us who organized the summer seminar felt adding gamification helped to motivate the participants to complete their assignments in a timely manner and helped to keep us on track.

Gamification may not suit everyone and may not work for every situation. But for those who can find a use for it, the benefits of gamification can be substantial.

For more information about gamification read my "Why Use Gamification in your Courses?” blog post.

If you are using gamification in your courses or in faculty development, we would love to hear about it. Please leave us a comment and let us know how you are gamifying your courses or your faculty development efforts.

Photo Credit: Board Game | CCO

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Educators are using Twitter in creative ways to engage students inside and outside of class, to stay on top of education news, and to expand their personal learning network (PLN).

Twitter bird with chalk in wing in front of chalk board

Are you looking for information and ideas about teaching with Twitter? If so, check out these resources:

Please leave us a comment and let us know how you are using Twitter in your teaching and learning. Also, follow us (CAT+FD) on Twitter @xulacat.

Thanks to Janice Florent for her annual post on instructional continuity and disaster preparedness.  Since we'll be nearing the height of hurricane season in a couple of weeks, her post is quite timely.  I would also ask that you keep in mind the practice of "transparency" and perhaps consider tweaking some of the instructions for assignments that you may have to post online in case of disaster, especially if you're currently teaching the course face-to-face.

Many Xavier faculty have already been introduced to "transparency" in CAT+ workshops, and several faculty already practice "transparency" as they build their assignments, but perhaps don't associate what they do with this current initiative.  To learn more about TILT (Transparency in Learning and Teaching) please visit the website:  https://www.unlv.edu/provost/teachingandlearning.  For now, I would just like to share the following handout which asks instructors questions about their assignments and the accompanying instructions in order to help make it as clear as possible for the students.  For purposes of transferring your course to an online environment in case of a disaster, this worksheet can help you better explain the assignments to students whose faces you can no longer see in a physical classroom, nor whose questions can be quickly answered for all to hear.  Remember also that students will have additional stress during the disaster, so further clarification of assignments would be most helpful.

DRAFT Checklist for Designing a Transparent Assignment

This checklist as well as examples of transparent assignments may be found at the previously mentioned URL.  Please also feel free to contact CAT+ for additional help and information.

feedback

Providing students with meaningful feedback can greatly enhance learning and improve student achievement. In an Edutopia blog post, Marianne Stenger, provided five research-based tips for providing students with the kind of feedback that will increase their motivation, build on their existing knowledge, and help them reflect on what they've learned. Marianne’s tips are:

Be as specific as possible. Hearing that you did a great job is wonderful. However, the problem with “great job” or “this needs work” is that it is not specific. Provide students with information on what exactly they did well, and what may still need improvement.

The sooner the better. Feedback is most effective when it is given immediately, rather than a few days, weeks, or months down the line.

Address the learner's advancement toward a goal. When giving feedback, it should be clear to students how the information they are receiving will help them progress toward their final goal.

Present feedback carefully. The way feedback is presented can have an impact on how it is received, which means that sometimes even the most well-meaning feedback can come across the wrong way and reduce a student's motivation.

Involve learners in the process. When students have access to information about their performance, they develop an awareness of their learning, and are more easily able to recognize mistakes and eventually develop strategies for tackling weak points themselves.

If this has piqued your interest, you can read more in this 5 Research-Based Tips for Providing Students with Meaningful Feedback blog post.

by Karen Nichols

Michael Feldstein's recent blogpost on Carnegie Mellon's Simon Initiative caught my attention. He was a media fellow for this project and shared three short videos on Learning Science and its importance to educators. So I thought I'd share them here as well. Perhaps you have a few minutes in the summer to squeeze these in and hopefully they'll pique your interest enough to learn more.

"What is Learning Science from an Educator's Perspective?"

"How can Learning Science Improve Teaching?"

"What Learning Science Tells Us About How to Use Educational Technology"

girl in front of a computer with her head in her hands

Many students enroll in online courses because they can take online classes at times that are convenient for them and from the comfort of their home. Some students mistakenly think that taking an online class is easier than taking its face-to-face counterpart and they underestimate the amount of time they must invest in taking the online class. When in fact, taking an online class requires students to be self-directed learners.

It is important for the instructor to set the tone for the online course to help students succeed. In a Faculty Focus article, Amy Hankins provided five suggestions to help students succeed in an online course. Those suggestions are,

Provide detailed instructions and anticipate questions – Don’t assume students will be able to read between the lines.

Post Announcements – Show students you are present in the course by providing reminders, clarifications, and overviews to help engage and motive students.

Provide examples and rubrics – This will help to minimize questions and confusion.

Utilize differentiated instructions – Provide students multiple opportunities and formats for learning, including videos, audio lectures, and project choices that help engage and encourage learning for all students and preferences.

Encourage peer support and engagement – Allow students to get to know one another by using an introductory assignment and encourage students to connect throughout the course.

For more information, read Five Ways to Help Students Succeed in the Online Classroom and check out our CAT+FD Online/Hybrid Instructor Resources.

Photo Credit: Girl | CC0