A Quicklink is a way for instructors to insert a direct link to content that is inside or outside of their course.
Quicklinks are useful because they allow instructors to provide students with a direct link to content in the course. For example, instructors can create an announcement or email for students with links that take students directly to specific content files or assignments inside of the course. When creating content, instructors can create a quicklink to a rubric so that students can have easy access to it.
Instructors should take advantage of Quicklinks, they are useful for pointing students to specific content in the course!
Follow these steps to do it.
Watch this short video for instructions on inserting Quicklinks:
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Would you like to congratulate your students for a job well done or give them a nudge when they might need to work harder -- without having to do a lot of extra work to make it happen? The Brightspace Intelligent Agents tool can help automate this process for you.
Intelligent Agents allow instructors to delegate some of the course communication and notification tasks to the system, based on specific triggering activities in the course. Intelligent Agents can be used to both recognize student achievement and warn of potential problems. For example, you can use Intelligent Agents to:
Check for users that have not logged into the course
Check for users that have not logged in within a specific number of days
Notify users with grades below a certain level
Congratulate users with grades above a certain level
Check for users that view a specific content topic
The automatic notifications that are generated when specified course performance criteria are met can be sent to instructors, advisors, and/or students.
Repetitive emails may lose their effectiveness, so use Intelligent Agents sparingly. Consider using Intelligent Agents when there isn't a better way of communicating. Ask yourself,
Would an announcement work better?
Would a personally crafted email work better?
Would a discussion board posting work better?
If the answer is no, then consider using an Intelligent Agent!
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Image credit: image by Clker-Free-Vector-Images from Pixabay
There are two ways to give extra credit in Brightspace. The first is to allow the grade item to exceed the maximum number of points for the assignment. The other option is to indicate the grade item is a “Bonus” item.
The differences between the two options are explained here:
Can Exceed means in grading an item you are able to add extra credit to the assignment, quiz, or any item in the Grade Book. You indicate this by checking the Can Exceed box.
The Can Exceed option can boost student’s score on activity making it feasible to earn more than 100%. For example, on a grade item where the maximum points is 10 and the Can Exceed option is selected, a grade of 12/10 is a perfect score with 2 extra credit points added.
When you choose Can Exceed for a grade item in the Grade Book, you should also select Can Exceed for the Category in which the grade item resides.
Bonus refers to optional activities. Students are NOT penalized for skipping the activity. Points earned for Bonus activities will improve the student’s grade. Checking the Bonus option means that any points earned will be added onto the Final Calculated Grade.
Bonus items appear in the Grade Book with a Star next to them.
Bonus grade items are not included in the maximum points for a category or final grade. They are added on top of the calculated grade. Bonus grade items cannot make users' grades exceed the maximum points specified, unless the Can Exceed option is selected.
The Can Exceed and Bonus options can both be selected for a grade item.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Image credit: “bonus” by jflorent is licensed under CC0 and is a derivative of image by ElisaRiva from Pixabay
Faculty can request to have two or more of their courses combined into a single course. Combining courses can be useful when you are teaching multiple sections of the same course or when you are teaching a course that is cross-listed. Merging courses allows you to have all the students in a single Brightspace course which can be useful for collaborative work. Merging courses reduces the number of courses an instructor has to manage within Brightspace, especially when each section has identical content.
Once your courses are merged, you can upload your course content and assignments into the merged course; communicate with the students in the merged course; setup collaborative course work; and have one Grade Book for the merged course. You can create groups within your merged course that correspond to the original course sections. This way you can target a particular course section (group) of students for specific things (e.g. send email to a specific group, make content available to specific group, enter/view Grade Book entries for a specific group, etc.)
NOTE: Merging of courses is typically done at the start of the semester before content is added and before students submit course work. You should wait to request your courses be merged if there is a possibility that there will be last minute changes to instructor course section assignments. You can request a Master Course Shell to build your course and then transfer the content into your merged course.
You should carefully consider whether merging courses is right for you. Some disadvantages to merging courses are:
Course enrollments for the merged courses will be combined which can make grading student work a challenge. If you create groups for the different sections, you will be able to view your Grade Book by groups to make grading easier.
Only one due date and start/end date can be assigned to an assignment, discussion, quiz, etc. Therefore you will not be able to assign different due dates and start/end dates to the activity (e.g., assignment, quiz, discussion, etc.).
If you decide you want to unmerge courses after students have submitted course work, student work and grades will be lost. Only student enrollments are retained when courses are unmerged.
Follow these steps to do it.
A system administrator will have to merge your courses. Send an email to Yamlak Tsega (ytsega@xula.edu) if you want to merge courses. You should include the course ID (including CRN) for all the courses you want merged together. When courses are merged, one of the existing courses will serve as the "merged" course. If all the course sections are empty, it won't matter which one is used as the "merged" course. If you have already created content in a course, you should request that the course with the content be the "merged" course. This will reduce the need to copy content.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Image credit: "why merge" by jflorent is dedicated to the public domain under CC0 and is a derivative of merging by Clker-Free-Vector-Images from Pixabay
Brightspace Pulse is a mobile app that can help learners stay connected and on track with their Brightspace courses. It provides one easy view of course calendars, readings, assignments, evaluations, grades, and announcement items. The app can help learners make better decisions about how to handle their workload, when to submit assignments, and when to prepare for tests. Real-time alerts can let learners know when classes are canceled, class is meeting in an alternate location, or new grades are available. The schedule view and weekly visualization enables learners to quickly at a glance view what is due today, this week, and upcoming across all their courses.
While the Brightspace Pulse app is designed for the learner, instructors can benefit too.
While the Brightspace Pulse app is designed for the learner, instructors can benefit too. When instructors enter due dates or end dates for assignments and activities the information is populated in the Pulse app enabling learners to stay connected and on track. Thus, instructors can spend less time reminding and more time teaching.
Instructors can make their courses Pulse friendly by including due dates or end dates for assignments and activities. When instructors do not enter due dates or end dates, no associated information is available in the Pulse app.
The Pulse app is great for helping students stay on track in face-to-face classes as well. Instructors can set up their face-to-face assignments and activities as events in the Brightspace course calendar. Students will get those date feeds in the Brightspace Pulse app.
Help keep students on track for success in all their courses by including a due date or end date for assignments and activities.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
D2L (the company that owns Brightspace) uses Continuous Delivery to update our Brightspace system. The Continuous Delivery model gives us regular monthly updates allowing for incremental and easily integrated changes with no downtime required for our Brightspace system.
Our Continuous Delivery update occurs on the 4th Thursday of each month. D2L provides release notes to help users stay up-to-date with the changes.
Here are a few updates in the May 2020/20.20.5 release that were added to our system this month:
1) Brightspace Pulse - Pin and unpin courses
To help learners more easily find their current courses in Brightspace Pulse for Android, learners can now pin and unpin courses from the Courses screens. Pinning a course ensures it remains at the top of the screen for easy access. Previously, learners could only pin and unpin their courses in Brightspace Learning Environment and Brightspace Pulse for iOS.
To pin or unpin a course in Brightspace Pulse, do one of the following:
From the Courses screen, tap the ellipses (...) icon in a course tile.
From the Course Homepage screen, tap the ellipses (...) icon at the top of the screen.
From the list of actions, tap Pin or Unpin. A pinned course is denoted by a Brightspace Pulse pin icon. Unpinning a course removes the pin icon.
The Courses screen displaying an unpinned course tile with the ellipses (...) iconThe Courses screen displaying a pinned course tile with the ellipses (...) icon and pin icon
The Course Homepage screen displaying the ellipses (...) icon
2) Calendar - Bulk delete items
To create parity with other tools and improve workflow, the Calendar tool now offers a Delete interface. Previously, it was impossible to bulk delete calendar items. This change enables users to multi-select and delete calendar items using the More Actions menu.
The Delete option appears in the More Actions drop-down menu.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Gamification is making a boring process interesting by using fun elements from games. Gamification is not the same as playing a game. Educators have been using gamification even before there was an official term for it.
The craft of deriving fun and engaging elements found typically in games and thoughtfully applying them to real-world or productive activities.
Why Use Gamification?
Clearly gamification is a motivation tool. So why would you take the time to set-up a gamification component to your courses? In an LearnDash blog post Justin Ferriman lists some benefits of gamification to consider. Those benefits are:
Provides Instant Feedback – Learners receive instant feedback on their understanding of the course content. This instant feedback highlights what they need to spend more time reviewing.
Prompts Change in Behavior – The ability to earn points and badges reinforces certain behaviors. Cashing in the points and badges for something tangible or real makes this even more true.
Better Learning Experience – Gamifiying a course offers the opportunity for learners to engage with the content in various ways.
Safe To Fail – Gamification can incorporate the “loss” of a reward instead of earning a reward. Making it safe for learners to fail and to learn from their mistakes.
What is considered as fun in games?
Winning or beating an opponent is an obvious answer. However, pleasure is also derived from activities such as:
problem-solving
exploring
creating
imagining
collecting
role-playing
collaborating
simply chilling out
What gaming elements can be used in the learning process?
Gamification strategies include elements such as gamifying grading, incentivizing students with rewards and adding competitive elements such as leaderboards. From the non-exhaustive list of gaming components and mechanics, here are a few from a Bright Classroom Ideas blog post by Savas Savides, which can be particularly useful to educators:
Narrative - Nothing can beat a well-told captivating story, whether you are a child or an adult. Text, audio, video, cartoon, they all have the same denominator: a storyline.
Progression - Learners need to know they are acquiring skills and getting better. Student portfolios and ‘can-do’ statements help them reflect on their own learning.
Challenges - Tasks should be easy enough to tackle, but hard enough to challenge and motivate. And, following the previous point on progression, they should have a gradually rising level of difficulty.
Competition - Motivates students to perform better. Through competition, students not only do what is required to accomplish the required goals, but also do the best they can do. Competition allows the students to come forward with better ideas and clearly highlight their skills in front of their teacher and classmates. Competition is closely linked to rewards.
Cooperation - Apart from competing against each other, students also like working together. Never miss an opportunity to form pairs or groups to work on a project. It is more fun than working alone.
Rewards - With tangible rewards there is always the danger that they may substitute for the intrinsic motivation. It is better to use intangible rewards (e.g. points). Remember that the game is ultimately its own reward.
Win States - When the outcome is a winner.
Achievements - Create tangible things that serve as proof of student achievement. They can be certificates, posters, photos, videos etc.
Badges - Another tangible proof of individual achievement. They can be stickers, stamps, even your own drawings on the board.
Leaderboards - A classification of all learners-participants according to their performance. A really powerful motivational tool.
Points - Instant intangible rewards that help create leaderboards.
Teams - Either working with each other in a team or cooperating to beat another team, students can overcome shyness and benefit immensely.
A well-designed gamified course can grab and keep students’ attention, improve students’ knowledge retention, and improve students’ overall success in the course. Gamification may not suit everyone. But for those who use it, the benefits of gamification can be substantial.
For more information on gamification, check out these resources:
The Orange Room is a community where educators can learn from each other about efficient and innovative ways to use Brightspace. The Orange Room is a place where educators can share tips, suggestions, knowledge, and expertise to help colleagues use Brightspace to improve their teaching and to inspire the next generation of learners.
Our latest contribution to The Orange Room is Ms. Monica Pierre's story about how, with the switch to remote instruction, she used Zoom to invite a guest speaker into her class. Inviting industry leaders to her classes to expose her students to real-world experiences and assignments is something she often does. The integration of Zoom into Brightspace makes it easy to setup virtual class meetings and invite guests.
You will also find in the Orange Room some helpful Brightspace tips from Dr. Tia Smith, Dr. Elizabeth Yost Hammer, and Sr. Juliana Haynes.
Are you doing something innovative? Have you discovered a handy tip? We invite you to share how you are using Brightspace in your teaching and learning in The Orange Room.
Thursday, May 21st, is Global Accessibility Awareness Day (GAAD). GAAD aims to get you talking, thinking, and learning about digital access/inclusion and people with different abilities and talents.
Accessibility is about everyone. It is extremely important for students with disabilities to have access to accessible course content.
Video Notes is a built-in media recording tool in Brightspace that allows instructors and learners to record short videos with a webcam. This makes it easy to personalize the learning experience with short, video-based feedback, comments, or instructions. Video Notes can be added where video attachments are supported and when the HTML Editor’s Insert Stuff option is available.
People who are deaf or hard of hearing rely on captions and subtitles to understand video content. But there are a lot of other great reasons for using captions. For example, you may have some learners who choose not to use the sound or they cannot use it without disturbing those around them. You may have some learners who are not native in your language or who have trouble understanding you. Closed captions and subtitles will allow these individuals to receive your message and understand it.
Did you know you can generate automatic closed captions for newly created Video Notes AND you have the ability to manually add or edit closed captions for all previously recorded Video Notes?
Click on New Recording, click Stop Recording when done recording.
Click on Next
Enter a title and description for the Video Note.
Choose the audio language.
Check the "Automatically generate captions from audio" box.
Click Next and follow the prompts.
After video processing, you can view the closed captions using video player controls.
Video Notes - automatically generate captions from audio
Note: As with any automatically generated captions, you should verify the accuracy of the automatically generated captions.
To edit/update Video Note captions:
Select Video Note Captions from the Admin Tools. Admin Tools are accessed from the cog icon in the top right corner of the page.
Locate the Video Note you would like to review the captions for.
Select the Video Note from the list.
Edit the captions in the Captions Editor.
Click on Save Captions.
Video Notes captionsVideo Notes - update automatic captions
To add Video Note captions:
Select Video Note Captions from the Admin Tools. Admin Tools are accessed from the cog icon in the top right corner of the page.
Locate the Video Note you would like to add captions to.
Select the Video Note from the list.
For automatic captions, select the audio language and then click Generate OR to upload a caption file, click Choose File, locate the captions file, click Upload.
After video processing, you can view the closed captions using video player controls.
Video Notes - add captions
Reminder: As with any automatically generated captions, you should verify the accuracy of the automatically generated captions.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.
Thursday, May 21st, is Global Accessibility Awareness Day (GAAD). GAAD aims to get you talking, thinking, and learning about digital access/inclusion and people with different abilities and talents.
Accessibility is about everyone. It is extremely important for students with disabilities to have access to accessible course content.
The Brightspace HTML Editor has a built-in accessibility checker that makes it easy to check for issues or offer suggestions to fix identified accessibility issues.
Follow these steps to do it.
To check for accessibility issues:
After you add content to the HTML Editor, click the accessibility checker icon.
The checker indicates if the content is free of accessibility issues, or offers suggestions to fix them.
Note: Are you doing something innovative in Brightspace or perhaps you've discovered a handy tip? Share how you are using Brightspace in your teaching and learning in The Orange Room.